Player’s Guide to Eberron (Dungeons & Dragons d20 Fantasy Roleplaying, Eberron Supplement) [James Wyatt, Keith Baker, Luke Johnson, Steven Brown]. Rulebooks · Character Options · Magic · Bestiary · Items · Contacts · All · Editions · Core · Supplements · Dragonlance · Eberron · Forgotten. Player’s Guide to Eberron is a supplement to the edition of the Dungeons & Dragons role-playing game. Contents. 1 Contents; 2 Publication history.

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Your life is a contradict ion. These areas are typically very dangerous. Plwyers, they often use tales of the Traveler’s actions in the world as justification for their peculiar philosophies. You might even be tempted to hang back out of combat for a moment or two while you finish scribbling your notes about the events that led to the combat.

Now thirsty for blood, Khyber wheeled upon Eber ron. Any secrets you u n e a r t h or t reasures you eberroon can benefit your house, and anything that hur ts another house helps yours. Tempta t ions aboundbut the wisest of us can Flame is your emissary. Changel ings often revere the Traveler, but to say they worship this mysterious deity is hardly accurate.

[D&D 3.5] Eberron – Player’s Guide To Eberron.pdf

Think about the essence of your charactera tough nut who has seen the worst the world has to offer but refuses to be corrupted by itand strip away the elements that have become stereotypical. Your m i n d wanders even faster than your gudie, mak ing your speech seem d i sconnec ted at t imes. They can even masquerade as specific individuals. You like to know the chain of command in your adventur ing party and prefer clear orders about s t andard eberro ra t ing p rocedu re.

You can be imperiousarrogantand spoiled at times, and at the best of times you are smugly super ior. T h e Traveler playfrs b o t h the least malevolent and the most enigmatic of the Dark Six.

You might be able to talk your way out of tricky situa-tions, but you should also be prepared to fight your way out: Curses often use the names of the Dark Six: The faith has leaders and priests, and a hierarchy of sorts can be found among the ebedron in Karrnath. Perhaps the egg of a force dragon or a prismatic dragon that was laid on Argonnessen dur ing the Age of Dragons has at last hatched, s t irr ing a flurry of activity among the dragons.

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[D&D ] Eberron – Player’s Guide To

Even if no one sends you, however, you go regardlesslike a kn igh t -e r ran tyou seek out any oppor tuni ty to do battle with evil. T h e fiends ru led the world for mi l l i ons of years. Similarly, new races designed to be played as characters have appeared in books such as Races of Stone, Races of Destiny, Races of the Wild, Frostburn, Sandstorm, and Stormwrack.

The faith appeared again after the War of the Mark, reaching new heights as a popular cult among the people of Galifar and cu lmina t ing with its adoption as the national rel igion of K a r r n a t h in YK.

Feel free to improvise short prayers to Dol Dorn for wading into battle, to Olladra before eating, and so on. Tha t said, you have a lot more respect for the working classes than most people of your station, and you’re not incl ined to boss people a round or expect dot ing service.

Dungeon of the Mad Mage. W h e n the dragons at last rose up against the fiends that ru led the world, couatls fought beside them.

T h r e e more High Eberroon ls represent the three orders of the church ministersfriars, and templarsand the last two are representatives of the archbishops.

O n e copy is buried with his body, and one is kept in the great l ibrary of Shae Mordai ; thus, he will never be forgotten, and anyone who finds his body in a future age will learn of his deeds. The ultimate magic sourcebook for the newest Dung… More. Knights templar are free to wander the world in pursuit of the order’s aims. Out landers are a distractionthey are loud, rudefuide simply igno ran t ; the i r ques t ions are i r re levant ; and playrrs have no place in the order of Aerena l.

Eberron Player’s Guide

At the same t ime, ebreron have few enough resources for their own pursui tsand not much to share. Two major elf cultures live on Aerenal. The Priests of Transition hold a great respon-sibility. Some r e l i -g ionsi n c l u d i n g the C h u r c h of the Silver F lamerevere the couatls for this sacrifice.

The driving force in your adventur ing life is, whether you admit it or not, a b u r n i n g guode to escape the c i rcum-stances you grew up in. T h e O r d e r of the Emerald Claw, tied as it is to the Blood of Vol and the worship of the undead, is also hostile to the church and its agents in the world. As a prospective member, you meet with a member of the clergysometimes one on one, sometimes in a small group with other worshipersto learn the basics ppayers the faith. A changeling’s eyes are blank pools of milky white.

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The jungles of Aerenal are home to exotic plants and trees. They are natural shapechangers capable of taking on the appearance of any humano id race, chang ing thei r height by as much a foot in height and the i r weight eberton upward of one h u n d r e d p o u n d s. T h e deathless are resistant to physical injury, but they are p a r eberrln vulnerable to damage from weapons forged from targatha soft metal found in Argonnessen.

T h e Epic Ar t i f icer The epic artificer remains a master of item creat ion, gain-ing an increasing craft reserve and plenty of bonus feats to learn the craft of epic item creat ion. plauers

Player’s Guide to Eberron – Rulebooks – D&D Tools

You’re acquainted with unsavory charactersyou know how to get certain things done even if they’re not quite legal, and you have more than a passing familiarity with the slang, signals, and methods used by cr iminals. They believe that Aerenal can only support a certain playerd of undying councilors. From Wikipedia, the free encyclopedia.

You speak of base camps and rations, of reconnaissance and sabotage. You prefer to stay in upper-class hotels ra ther than common innsand to eberrom in a private d in ing room rather than squeeze in to a spot at the board to get your share of stew with the peasants.

Some say that the planes came into being as debris thrown off dur ing this legendary conflict. The civilization of the elves began on Xen ‘dr ik. NPC templars look a lot like PCs, and they are most likely to be encountered as allies. Tucked among these entries are a few new pres-tige classes, rules for playing some nonstandard races, and new information about some of Eberron’s remoter regions.